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When a player is hurt by the attack of an enemy (either by contact or from magic orbs being shot at the player's character), minutes are taken off the clock which, when expired, ends gameplay.ĭespite the technological limitations of the Famicom, the game is remarkably well adapted from the film. Weaker enemies (such as Fairies and small Goblins) are repelled with the hit of a rock stronger foes (such as larger Goblins and Fireys) are stunned.Ī clock in the upper left corner of the screen counts down from 13 hours. The player's character can throw rocks at oncoming enemies, earning points. (This menu features in-universe items collected by the player, such as Sarah's jewels, candles, books, and coins.) The play is similar to the original Legend of Zelda game, with an overhead view and an items menu accessible when the game is paused. The game opens with Jareth talking to the player's character as if he or she was Sarah, searching the Labyrinth for Toby. There was also a separate game with the same name published by Pack-In-Video around the same time for the MSX and NEX PC88 home computers in Japan. An unofficial English translation is available. Besides a brief opening sequence which appears in English, the entire text of the game is Japanese. The game was produced exclusively in Japan and did not see an American release.
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and Activision for the Famicom system (the Japanese version of the Nintendo Entertainment System) on January 7, 1987. Continued abuse of our services will cause your IP address to be blocked indefinitely.Labyrinth: Maō no Meikyū ( Labyrinth: Maze of the Goblin King) is a video game based on the film, developed by Atlus and published by Tokuma Shoten in association with Henson Associates, Inc. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms.
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